综合一区欧美国产,99国产麻豆免费精品,九九精品黄色录像,亚洲激情青青草,久久亚洲熟妇熟,中文字幕av在线播放,国产一区二区卡,九九久久国产精品,久久精品视频免费

Global EditionASIA 中文雙語Fran?ais
Business
Home / Business / Technology

Virtual reality sector close to tipping point

By Ma Si | China Daily | Updated: 2018-10-23 07:59
Share
Share - WeChat
An attendee experiences virtual reality games at a VR tourism venue in Yantai, Shandong province, on Oct 2. [Photo by Tang Ke/for China Daily]

After going through ups and downs in the past two years, the virtual reality market seems to be near the tipping point, with tech heavyweights and startups all making progress on hardware and software.

HTC Corp, the world's largest VR headset maker, for instance, unveiled a pair of new controllers for its premium standalone virtual reality headset Vive Focus on Saturday, as part of its broader effort to bring consumers a better immersive experience.

The motion controllers give consumers who wear mobile VRs the freedom to move around much as they would with the PC-based HTC Vive.

Alvin Graylin, head of HTC's VR business in the Chinese mainland, said the new controllers are now only available for developers, and the company hopes the move will help them create more VR content for standalone handsets.

Also, the company's new developer kit will make it easier for developers to move their content such as games and videos from PC-based VRs to standalone VRs.

Zhao Qinping, a member of the Chinese Academy of Engineering, said the scarcity of efficient VR content is the biggest bottleneck for the whole industry. HTC's move will help overcome that obstacle.

HTC's move comes as the VR industry witnesses rapid growth. As more consumers and enterprises start to use VR for games, surgery and designing products, the market size is forecast to exceed 200 billion yuan ($29 billion) by 2020, surging from the current figure of around 100 billion yuan, according to a report from the China Academy of Information and Communications Technology.

"China's role in VR development has been on the rise-95 percent of the world's VR equipment is produced in China, and much VR content in app stores now comes from Chinese developers," said Graylin. HTC currently accounts for 35.7 percent of the global VR headset market and about 52 percent of the market in China.

In addition, US tech giant Qualcomm Inc has unveiled its first tailor-made computing platform, or chip, for virtual reality and augmented reality hardware, signaling that it is making a serious and concentrated effort to establish itself in this promising sector.

Tech behemoths including Apple Inc and Google Inc are also stepping up their push to popularize VR and AR content on smartphones.

He Zhiqiang, senior vice-president of Lenovo Group Ltd, said the company has invested in more than 10 AR companies to prepare for the next big boom.

Top
BACK TO THE TOP
English
Copyright 1994 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
CLOSE
 
玉树县| 宁明县| 兰州市| 曲靖市| 杨浦区| 云阳县| 重庆市| 达拉特旗| 扎鲁特旗| 白河县| 南澳县| 彰化县| 荆门市| 敦化市| 通渭县| 霞浦县| 莱芜市| 威远县| 沧源| 鄯善县| 巴林右旗| 民丰县| 镇赉县| 通化县| 荃湾区| 凌云县| 三亚市| 北辰区| 修文县| 山西省| 湖北省| 南充市| 城市| 广灵县| 连云港市| 独山县| 德保县| 南雄市| 海南省| 维西| 界首市|