综合一区欧美国产,99国产麻豆免费精品,九九精品黄色录像,亚洲激情青青草,久久亚洲熟妇熟,中文字幕av在线播放,国产一区二区卡,九九久久国产精品,久久精品视频免费

CULTURE

CULTURE

The global embrace of Chinese culture

By Deng Zhangyu????|????China Daily????|???? Updated: 2026-03-09 16:19

Share - WeChat
A customer walks out of an outlet of ChaPanda, a Chinese tea beverage brand, in Seoul, South Korea, on Jan 2. YAO QILIN/XINHUA

Increased visibility

The development of internet technology has made cultural dissemination more efficient, turning the world into a global village, Shu said.

For Generation Z, and other younger generations who prefer living in virtual worlds, advances in gaming technology have provided them with more opportunities to engage with Chinese culture in digital spaces.

"To understand the Chinese 'spirit of chivalry' in the martial arts game Where Winds Meet, I dove into the history of the Five Dynasties and Ten Kingdoms (907-960) period," commented Jason, a gamer from North America, on a game forum.

"Now, I can even name the locations of the 16 prefectures of ancient China within the game."

Jason's remarks on Steam encapsulate the cultural discovery journey undertaken by millions of players worldwide.

The martial arts game, set against the backdrop of ancient China, showcases a rich tapestry of traditional Chinese architecture, ancient capital cities, and key outposts and trading hubs along the ancient Silk Road. It has captivated a global audience, attracting over 9 million players overseas within just two weeks of its launch, with mobile pre-registrations surpassing 5 million, according to developer NetEase. By December 2025, its global player base had surged to 15 million.

Following the success of Black Myth: Wukong, which sold nearly 30 million copies and won the Golden Joystick Award for Game of the Year, Chinese martial arts games have achieved a reputation reversal.

Overseas players have transitioned from unfamiliarity with "Eastern fantasy" to proactively researching intangible cultural heritage elements and historical backgrounds in the games, even voluntarily correcting cultural misunderstandings.

Li Zhigang, a 25-year-old martial arts game enthusiast, said it is not rare to encounter Chinese martial arts game players who speak different languages. Recently, he made an effort to learn English to introduce foreign players to the historical background and characters, such as Emperor Zhao Kuangyin of the Song Dynasty (960-1279), in Where Winds Meet. Occasionally, he also explains the core values and philosophies of China's martial arts to other players.

In November, while playing another martial arts game Sword of Justice, he led a 12-member team that included players from Thailand, Vietnam and Malaysia. Li used broken English to guide everyone on how to collaborate. After three hours of teamwork, one player messaged Li asking him to teach some basic Chinese phrases commonly used during gameplay.

"I find it very interesting. One of my main motivations for learning English now is to explain the cultural background of China to foreign players," he said.

Zhang Taofu, a communication professor at Fudan University, said an important factor behind the growing interest in and embrace of Chinese culture is China's increasing visibility on the global stage.

|<< Prev 1 2 3 4 5 Next   >>|

Registration Number: 130349

Mobile

English

中文
Desktop
Copyright 1994-. All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co(CDIC).Without written authorization from CDIC, such content shall not be republished or used in any form.
尚义县| 桐城市| 万宁市| 绥阳县| 岱山县| 侯马市| 即墨市| 信丰县| 荃湾区| 永和县| 格尔木市| 简阳市| 廊坊市| 江口县| 体育| 佳木斯市| 万山特区| 怀集县| 乐都县| 南投市| 承德县| 吴忠市| 宁陕县| 大英县| 德保县| 平湖市| 大关县| 平陆县| 峨山| 灌云县| 独山县| 介休市| 合肥市| 东平县| 丰台区| 莫力| 安西县| 长沙县| 鸡泽县| 太湖县| 勐海县|