综合一区欧美国产,99国产麻豆免费精品,九九精品黄色录像,亚洲激情青青草,久久亚洲熟妇熟,中文字幕av在线播放,国产一区二区卡,九九久久国产精品,久久精品视频免费

Business / Policy Watch

Ban on games consoles may be lifted

By Shen Jingting (China Daily) Updated: 2013-01-28 10:59

Among participants who wish to grab a share of China's massive video gaming market, Beijing Eedoo Technology Ltd, a spin-off company from Lenovo Group, has been a front-runner.

Beijing Eedoo successfully launched a multimedia entertainment console in the mainland market in April last year. But the company has changed the product name several times in order to avoid sensitive issues.

Jack Luo, chief executive officer of Beijing Eedoo, insisted his company is selling a "sports and entertainment machine", rather than a game console, to Chinese families.

The decade-long ban also prompted a prosperous illegal game console market in China.

Situated at the northern end of the central axis of Bejing's inner city, the Gulou (Drum Tower) area is known as a distribution center for smuggled game consoles such as Xbox, PlayStation and Wii, as well as its historical and hutong charms.

Liu Shuo, who runs a 12-year-old video game store on East Gulou Street, is one of the many beneficiaries of the ban.

In 2000, Sony's PlayStation 2 became a worldwide hit soon after its debut owing to the company's groundbreaking technology in improving the gaming interface and playability. Foreseeing the huge market potential on the Chinese mainland, Liu made his first pot of gold by reselling smuggled PlayStation consoles.

"There were wholesale dealers transferring PlayStation consoles from Japan, South Korea and Hong Kong. All you had to do was find them and resell their products," said Liu.

The sales of game consoles reached a peak between 2006 and 2010, when Nintendo and Microsoft successively launched their motion sensing consoles, allowing the players to interact with and manipulate images on the screen via gesture recognition.

"I could sell as many as 10 consoles a day back in 2006. The net profit was high because there were fewer competitors," said Liu.

As the "transfer" industry chain matures, video game stores have sprung up in many first- and second-tier cities. East Gulou Street's golden days are now in the past.

"Now buyers can get access to game consoles in every major electronics market near their homes but old customers know we are still selling video games here," Liu said.

Pan Jiayuan and Chen Limin contributed to this story.

shenjingting@chinadaily.com.cn

Previous reports

A review of China's video game industry

Wii rocked by corp's Xbox factor

Eedoo to get in the tech groove eight months late

Game shop owners playing for time

You may like

ChinaJoy expo kicks off in Shanghai

ChinaJoy: gamers' paradise

Originality urged as online gamers hit 330m

Carnival to boost China's gaming industry

Eedoo to take on big boys in video-gaming market

 

Previous Page 1 2 Next Page

Hot Topics

Editor's Picks
...
临沭县| 张家口市| 南丹县| 科技| 奉节县| 英德市| 沅陵县| 逊克县| 合水县| 崇文区| 宝丰县| 襄樊市| 郁南县| 东丽区| 饶河县| 山西省| 兴和县| 鄂托克旗| 台中县| 宁明县| 仙居县| 九台市| 淳化县| 青岛市| 舒兰市| 什邡市| 邳州市| 六枝特区| 木兰县| 闽侯县| 社旗县| 巴青县| 嘉兴市| 武陟县| 独山县| 云安县| 安阳县| 新沂市| 杂多县| 东平县| 泽州县|