综合一区欧美国产,99国产麻豆免费精品,九九精品黄色录像,亚洲激情青青草,久久亚洲熟妇熟,中文字幕av在线播放,国产一区二区卡,九九久久国产精品,久久精品视频免费

USEUROPEAFRICAASIA 中文雙語Fran?ais
Business
Home / Business / Industries

China's in the game for E-sports

Xinhua | Updated: 2016-12-22 08:22

China's in the game for E-sports

A college student plays video games at an e-sports bar during his summer vacation in Qingdao, Shandong province. [Photo/China Daily]

SHANGHAI - A giant creature - green skin, long tentacles, crooked arms - battles a group of soldiers. Lightening bolts strike. Weapons explode. Spells are cast.

e-sports of Legends (LoL), like many video games on the Internet, sends players to a virtual world where they fight against each other using keyboard and mouse clicks.

Fighting in the virtual world by professional LoL players is attracting more and more fans in China.

One day earlier this month, every attack and counterattack by two five-member LoL teams received cheers from thousands of spectators at a stadium in Yinchuan, capital of northwest China's Ningxia Hui Autonomous Region.

The contestants were gunning for a piece of the 200 million yuan ($28.8 million) prize money at the 3rd World Cyber Arena, which concluded Sunday.

More than 300 players from over 20 countries and regions joined this year's competition final, attracting more than 200 million spectators on the Internet and TV.

Prime time

China's gaming industry is turning its ambition to the lucrative business of professional video game competitions, widely known as e-sports.

As broadband Internet access and free-to-play games increase, e-sports are on the rise.

More than 2,000 organizations and agents in China held e-sports contests in 2016. VSPN, one of China's famous e-sports contests operators, held more than 10 contests and 1,500 games this year.

The number of professional e-sports teams totals 500, and amateur teams joining online e-sports contests surpasses 10,000.

"The e-sports industry is blossoming in China," says Teng Linji, CEO of VSPN.

"With 100 million players, China is now the world's largest game market. We should consider how to tap the huge market potential as the industry is developing very fast," said Lai Chunlin, CEO of STNTS, an Internet operating platform in China.

In 2016, China's e-sports games sales are expected to surpass 50 billion yuan, up 50 percent year on year, according to a report released by data provider IDC.

The total prize money of global e-sports competitions in 2016 will reach 560 million yuan, with China accounting for 54 percent.

"China's e-sports industry is entering prime time," the IDC report said.

Big push from live-streaming

The widespread application of live-streaming websites added momentum to the growth of the e-sports industry in 2016.

There are currently about 300 live-streaming platforms with 200 million users in China, with half registered to watch live-streaming game programs and contests. The number is expected to hit 180 million in 2018 after almost doubling last year.

To attract more viewers, many live-streaming platforms spend big sums of money buying broadcast rights of major e-sports contests.

The sale of the rights for League of Legends, a popular multiplayer battle arena game, is expected to reach 100 million yuan in 2017.

Four years ago, e-sports contests received almost no revenue from rights sales.

"Live-streaming sites offer a window to get to know e-sports players and video game knowledge. E-sports players can also interact with their fans," said Ma Zhe, a professional e-sports player.

Commercial operation

When not competing in front of thousands of fans, Ma sharpens his Crossfire skills with his teammates for hours almost every day.

The club Ma belongs to, Vici Gaming (VG), won almost every Crossfire contest this year.

"Our team has had a stable performance this year. We were champions in almost all Crossfire contests and each player in the team won hundreds of thousands of yuan in prize money," Ma said.

Founded in 2012, VG is one of the top Chinese professional e-sports clubs, attracting top game players from across China.

The Republic of Korea leads the world in e-sports development such as professional player training, tournament organization and e-sports commercial operations.

In China, most e-sports players and teams cannot focus on matches and training as there is not a systematic commercial operation to guarantee their income, said Shen Guoding, deputy president of the 9th Computer Technology Consulting company, an online games developer.

"China's e-sports industry needs to learn from the Republic of Korea, and it needs time and government support," Shen said.

Most Viewed in 24 Hours
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
萨嘎县| 巴青县| 凉城县| 旬阳县| 洛川县| 莒南县| 孟津县| 雷波县| 吴江市| 山丹县| 西峡县| 怀安县| 林甸县| 大新县| 饶平县| 屏边| 二连浩特市| 法库县| 缙云县| 门源| 新丰县| 梁平县| 阿鲁科尔沁旗| 九龙坡区| 永兴县| 老河口市| 鄂尔多斯市| 赣州市| 思南县| 会宁县| 黄梅县| 东兴市| 剑川县| 简阳市| 威海市| 木里| 吉木萨尔县| 桐梓县| 田林县| 金堂县| 潞城市|