综合一区欧美国产,99国产麻豆免费精品,九九精品黄色录像,亚洲激情青青草,久久亚洲熟妇熟,中文字幕av在线播放,国产一区二区卡,九九久久国产精品,久久精品视频免费

   

The more they play, the more they lose

By Wang Xing (China Daily)
Updated: 2007-04-10 07:09

Internet game operators have been ordered to install anti-addiction software on their games to help youngsters stay offline.

The government yesterday issued a regulation, which takes effect on April 15, demanding online operators set up a "game fatigue system" that encourages players under 18 to play less than 3 hours a day.

Online gamers will also be required to register using real names and identity card numbers to indicate if they are younger than 18.

Experts said the move reflects government fears over the social impact of popular online games, which have been blamed for the rising numbers of school children playing truant or even committing crimes.

Under the system, known as the "anti-online game addiction system", the first 3 hours of play for each day is considered "healthy", during which players will be awarded full points in the virtual world. The next 2 hours will yield only half the normal points and there will be no points after 5 hours.

After the 5-hour limit, players will be subjected every 15 minutes to the warning: "You have entered unhealthy game time, please go offline immediately to rest. If you do not, your health will be damaged and your points will be cut to zero."

All the online games run in China, including the Massive Multi-player Online Role Player Games (MMORPG) operated by NASDAQ-listed companies such as Shanda, NetEase and The9 and other games like those run by Tencent, will have to abide by the rule.

According to the regulators' timetable, online game operators will have up to four months to install the system; and games not embedded with the software by July 16 will be shut down.

Zhao Yurun, a spokesman for The9 that runs World of Warcraft in China, said yesterday the system will not have a great impact on the company since a majority of its players are adults.

Other companies, including Shanda and NetEase, also said the impact will be limited.

Last year, there were 31.12 million online game players in China. Of them, about 10 percent were below 18, said Kou Xiaowei, deputy director of the audio-visual and Internet publication department of the General Administration of Press and Publication, one of the eight government departments that released the regulation.

Although online game operators do not regard the system as a drain on revenue, experts said it was the real-name registration policy that may pose a real threat to game operators.

"The system requires every online player to register with their real identity. This will scare away many adult and young users," said Liu Bin, chief analyst at research house BDA China.

Official statistics show that the number of Internet users in China reached 123 million in mid-2006. About 15 percent - or 18 million - were under the age of 18.

(China Daily 04/10/2007 page1)



Top China News  
Today's Top News  
Most Commented/Read Stories in 48 Hours
永平县| 交口县| 黄浦区| 北辰区| 卢氏县| 柳州市| 芦溪县| 越西县| 漳平市| 陈巴尔虎旗| 密山市| 云阳县| 滦平县| 化州市| 波密县| 涞水县| 三明市| 永丰县| 隆回县| 类乌齐县| 南宫市| 元氏县| 五寨县| 乐亭县| 和硕县| 和田县| 红原县| 邵东县| 星子县| 温州市| 都昌县| 北京市| 阿勒泰市| 达日县| 墨脱县| 姜堰市| 永宁县| 前郭尔| 方山县| 克什克腾旗| 富平县|